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Eric <[firstname]@theothersideofthenet.com> wrote:
> There are many ways I've seen to simulate water, but all are really
> illusions on a uniform surface. So if you have a vertical surface coming
> straight up out of the 'water', you get a perfectly straight line at the
> intersection. What options are there that will form actual height-ripples
> in a surface? I know of bump_map and height_field, all of which require an
> image for the height field, but I'd rather not go that way.
Heightfields can be generated from user-defined functions.
--
- Warp
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